Master of Winds

Creature — Sphinx Wizard

Flying
When this creature enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.

Illustrated by Yigit Koroglu

Zendikar Rising (ZNR)

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