Armed // Dangerous

Armed

Sorcery

Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Dangerous

Sorcery

All creatures able to block target creature this turn do so.
Fuse (You may cast one or both halves of this card from your hand.)

Illustrated by David Palumbo

Dragon's Maze (DGM)

Add Armed // Dangerous to your collection — sign up free